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LeMay Center Article Search

LeMay Center Articles

  • PACE

    PACE is an unclassified educational game intended to quickly teach the strengths and weaknesses of various communications capabilities in a Denied, Disrupted, Intermittent, and Limited (DDIL) environment. PACE also stands for Primary, Alternate, Contingency, and

  • Air Force Wargame Indo-Pacific / Air Force Wargame Europe Expansion

    The Air Force Wargaming Institute designed, developed, and created Air Force Wargame Indo-Pacific to foster education and strategic thinking in joint all-domain operations. Air Force Wargame Indo-Pacific contextualized the wargame to a conflict between the United States

  • AI Sense

    As AI systems proliferate, humans no longer have the option of ignoring a future where they are ubiquitous.

  • AI Maneuver: Controlling the Tempo Across Domains

    When discussing Artificial Intelligence (AI) and its application to the battlefield, it is important to consider the principles of war. Distilled from centuries of military theorists, the principles of war are generally accepted guidelines for conducting military operations.

  • Finding the Cracks: A New Perspective on AI in Military Applications

    The du jour in political and military circles (and to an extent in the civilian sector) is the approaching ubiquity of Artificial Intelligence (AI) and the near certainty that it will be THE revolutionary technology to upend the economy, national security, political discourse, etc.

  • Long Duration Logistics Wargame (LDLW)

     AFMC/AMC-sponsored Long Duration Logistics Wargame; examine, validate, and quantify the needed support, potential shortfalls, and gaps that contested logistics issues might have in completing missions.

  • Global Mobility (GLOMO)

     AMC/AFMC-sponsored Wargame; examine Global Mobility across the competition continuum, in a contested environment against a peer adversary.   Wargaming Institute Home