The Future of Information and Influence

  • Published
  • By JSOU

There are many ways in which current technologies shape the ways that people receive information. The ability to create realistic, believable information, events, documents, pictures, and video based on a computer prompt makes it increasingly difficult to distinguish between fact and fiction. The combination of virtual reality and augmented reality offers the ability to virtually see, ‘be with,’ and respond in real time to another person anywhere in the world. What are the second and third-order effects of such technologies on information operations and strategic influence campaigns? If distinguishing the truth becomes increasingly difficult, will there be a corresponding reaction in which groups or individuals care less about the ‘truth’ or simply distrust everything not seen to occur with their own eyes? What are the implications of such distrust? Will societies become less vulnerable to disinformation, but also less receptive to strategic messaging? How might virtual interactive experiences be utilized to develop strategic influence? Training and education with partners and allies can provide a form of relationship building that may lead to strategic influence. Does virtual training and education build the same relationships, and have the same strategic effects, as in-person interactions?